> Hey Onno, > > I am trying to picture what this thing looks like and what it is used for.
> Is is acting like a bulldozer with a blade? No, that would be a bulldozer blade surface feature. > A > track loader with a bucket? Or maybe an excavator with a bucket on a > boom. From what I'm seeing it seems closest to maybe a track loader. Tricky. The language in VE sounds like an excavator, but my description is closer to a track loader (i.e. no turret). > Whatever the application I would put some more top armor on it. Roll > overs and large falling rocks are very serious to vehicles doing this kind > of work and get special attention. And the last thing the operator is > going to want is a 25 ton rock punching a hole through his seal. No sane amount of DR will resist a 25-ton rock. It will have to take the hit on HPs. > Another thing that might be nice. If this is intended for hostile/tainted > environments you may want to think about carrying some supplemental oxygen > for the fuel cell as well. This may not be needed for every job sight, > but it would probably be common enough to make it an option. Plus this > greatly expands the environments it can operate in (if only for short > durations). Traveller has a large number of oxygen worlds with somehow tainted atmospheres. I doubt the work force would be TL7 on a world without oxygen. > If this is going to be used without much in the way of support vehicles > another option you may want to add would be a second striker arm. This is > called a ripper where I am from and is mounted to the rear of the vehicle. > It extends down enough to push the striker into the ground then drives > with it embedded in the surface. This breaks loose the surface so that > the bucket or blade can move/pick it up easier. This is very common on > dozer type vehicles, less so on loader types, and pretty much worthless on > excavators. Nobody would use such a massive bulldozer solo. Except for my GM, who couldn't tell me WHY he needed the vehicle without massive spoilers. So I designed it for a major government-sponsored civil engineering project. The vehicle next week is closer to what he really needed. > I kind of suck with the vehicles rules, but is there anything you can do > about the maintenance or HT? It kind of seems like a hanger queen to me. > That is a lot of lost productivity when you need to blow an entire shift > each day maintaining it. I think of it as demanding careful and regular maintenance. Fine quality is too expensive and the only other way to boost HT is to lower the Lwt. Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
