> About p.11, Rico mentions the largest jumps can leave them in the air
> for up to 15 seconds or so, which he doesn't recommend because it gives
> the enemy too much time to draw bead while you're coasting. His platoon
> is is leapfrogging with twenty seconds of movement and twenty of
> evaluation and missile fire, and is hard pressed to make up 500 yards
> during these circumstances - so multi-kilometer hopes is not a needed
> capacity.

Too bad we don't know the gravity level of the world in which a jump can
last 15 seconds.  If we knew that, how difficult would it be to determine
how fast the suit went up, and how fast gravity would overcome that
initial velocity, and then bring the suit back to the surface?


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