In the first chapter(the raid from which I misremembered so much information), Rico is about to land on a roof-top with a bunch of natives, so he does another jump without landing. As such it seems implausible for him to be relying purely on leg actuators for the lift.
To correct my earlier misinformation: Rico had only a few micro-nukes, they sound pretty similar to the bazooka style nukes used in the movies, this is only the second time he has carried them, and finally, there is target perhaps only a few miles distant that it close to the maximum range of the nukes, so no over-the horizon shots like I thought. >From my re-reading, it does sound like little more than a power-assist armored exoskeleton that primarily provides jump capability, increased armor carrying capacity, and increased ammunition carrying capacity(as the expended munitions during a raid are apparently the same rough weight as an unarmored team mate) For some reason the first time I read the book I got the impression of a vastly more powerful piece of equipment. At least the auto-shredding re-entry capsule/decoy/chaff producer might be interesting to try and re-create. I kind of wonder what kind of penalties it would take to give a tracking computer a nervous break-down... -Travis On Sat, Nov 15, 2008 at 1:57 PM, <[EMAIL PROTECTED]> wrote: >>> From: <[EMAIL PROTECTED]> >> >>> Assuming an earth normal gravity, what would the initial launch >>> velocity have to be, in order for an object to leap into the air, and >>> take 15 seconds to come back to earth? >> >> The book details that jumps involve jets and/or rockets, but this >> question does give an upper bound, if an extreme one: 241 feet per >> second (73 m/s, 160 mph) vertically, 341 feet per second (103 m/s, 225 >> mph) if leaping at a 45 deg angle for maximum distance. The distance >> leap will cover 2/3 of a mile (1.07 km), and maximum height in either >> case is 563 meters, 1856 feet. >> >> This is Newtonian math with air resistance neglected as always. > > So the question then, would be just how fast does someone have to be > moving in order to achieve those particular velocities with both a running > speed component plus an assist that is "reasonable". If I had to > "imagine" such an assist, I would presume it wasn't just legs that were > involved per se, but also jet units (or rocket for that matter) at verious > other locations for purposes of stability. I would imagine too, that the > computer has to be involved in keeping the suit stable throughout its jump > as well as its landing aspects. > > If assuming a battlesuit can move say, 30 mph on open ground while > running, how much extra assist would be required to attain the jump assist > aspect - or is it literally impossible to handle with GURPS VEHICLES? > > > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > -- The man that holds fast to his bitterness will eventually be consumed by it, but if you let it go, your arms will be free to seize the glory that is life. -Terwin _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
