Jonathan replied to me:
> If you go reactionless, you could also handle this via power cells:
> design it so that the suit doesn't generate enough power to keep the
> drives going nonstop, but that the suits incorporate power cells
> sufficient to the task of powering the jets long-term.

Those numbers don't look good - it takes a trivial power cell to 
power reactionless thrusters for a few minutes.

> That said, my own preference would be to design the jump jets to work
> in conjunction with the battlesuit's legs.

I'm using the rules from ME43.

> Sounds good.  BTW, this is one of those areas where 4e's approach to
> battlesuits has an edge: they start with the pilot's physical
> capabilities, and go from there.

In this case I disagree. A 2,000-lb. suit outweighs the operator 
by a factor of 10 or more, and that means mere human muscles are
not really a factor. Human reflexes and movement speed still matter,
but the suit might add several feet to the length of each stride.

Onno
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