Jonathan replied to me: > If you go reactionless, you could also handle this via power cells: > design it so that the suit doesn't generate enough power to keep the > drives going nonstop, but that the suits incorporate power cells > sufficient to the task of powering the jets long-term.
Those numbers don't look good - it takes a trivial power cell to power reactionless thrusters for a few minutes. > That said, my own preference would be to design the jump jets to work > in conjunction with the battlesuit's legs. I'm using the rules from ME43. > Sounds good. BTW, this is one of those areas where 4e's approach to > battlesuits has an edge: they start with the pilot's physical > capabilities, and go from there. In this case I disagree. A 2,000-lb. suit outweighs the operator by a factor of 10 or more, and that means mere human muscles are not really a factor. Human reflexes and movement speed still matter, but the suit might add several feet to the length of each stride. Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
