Onno Meyer wrote:
Regarding jet engines, that could be solved by one variant of
the travel table for internal combustion engines and one for
jets and gas turbines. That would keep the rules almost as
simple ... and arguably you should not use the table from
the _WWII_ book for jet engines, anyway.
Or you could just build a somewhat bigger table that shows thrust
required as a function of velocity. It's really not that hard, it's just
'thrust required = k1 * drag * v^2 + k2 * (effective wing area) / v^2'
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l