Note: this is not really organized in a formal Vehicles sense. This ship is designed for an expanding civilization that is colonizing new worlds. It also doubles for worlds that have had disasters that have had destroyed infra-structure. The ship is armed and armored fairly heavily for a non-combat ship because in any such situation the Navy might need to go after a greater threat, leaving them to deal with the equivalent of pirates in TL7 speedboats. A small "security" force is usually carried for this purpose.
The Forges will usually load up on rare-element "additives" for travel out to their assignment. They will obtain common elements (such as carbon, silicon, iron, aluminum) on-site. The setting includes both Warp Drive for "local" travel, and Jump-drive wormholes which connect areas that are widely separated. The Zero-Point Energy cosmic power-plant is a super-science invention.. If a GM doesn't want to use these in his campaign, this class would use fusion generators because those could be locally refueled, rather than having to be tanked up on manufactured anti-matter. One other key feature is the very large spinal gravity mount. This allows the ship to work as "asteroid tug" and "super-crane". It also has the extra hardware to work as a gravity beam weapon(with the same power usage). If the ship hits you with this, you KNOW you've "been kissed". The energy phasing force lenses make this more versatile. The 300lb./cf cargo feature is because the ship will not be carrying manufactured cargo, but rare (and probably heavy) raw-material "additives" in dense form instead. (The figure is derived from the Armor Volume rule Vx2 p5). The cabins are also life-boats. Hephaestus' Forge Nano-Factory ship class: TL13 Heavy body structure, underbelly skid, living-metal, self-sealing, total compartmentalization; Very Good streamlining, lifting body 12 pop turrets 4 forward rainbow laser ring (Top,Under,Right,Left); 4 rear rainbow laser ring (Top,Under, Right,Left); 2 grav(combo beam, gravy) each Right, Left Power: Cosmic Energy Generator, ruggedized with additional 200DR advanced laminate. 3 generators, each 2/3 necessary power Motive: Grav Drive, non-limited (planetary surface to space) vectored-thrust (includes contra-grav), 16g sAccel (w/ 300lb/cf cargo load); Warp-drive, Jump-drive Armor: DR 200 expensive laminate all over, thermal-superconducting, PF 100k radiation shielding Force-field grid: 1000 DR, engery phasing surface,variable, no overload PD 8 deflector generator, shaped (extreme streamlining) Spinal gravity-beam mount capable of lifting 2xEwt (usable as combo-beam, grav-beam) Total life-support 100 people Macroframe computer; neural-net, high-capacity; SAI Force-locks 2 8-person, 8 2-person 8 extreme-range comms; 1 gravity-ripple, 1 neutrino, 4 radio, 2 laser 2 very long range multi-mode radar(front), 1 ladar(front) 2 very long range PESA(front), 5 medium range PESA(top,bottom, left, right, rear) Gravscanner, extreme range Deceptive Jammer, rating 8 Repair cyberswarm for each major systems, shared swarm for minor systems 3 Navigation system, precision 3 Inertial navigation systems Full fire-supression systems Bridge with roomy crew stations for captain, pilot, engineer, sensor-op, gunner. Crew stations have crashweb, gravweb. (combine sensor and gunner to tactical?) Artificial gravity units for manned area, with grav-compensators for all areas Advanced emission cloak, basic stealth, basic chameleon 32 ejectable cabins, each with NPU, reactionless thruster units, total life-support for 2 people; PF 100k radiation-shielding; PD 6 deflector generator, shaped (lifting body, extreme streamlining); DR200 advanced laminate; minicomputer, terminal, socket neural interface; built-in "suitcase" nano-fac, 3 long range comms (1 radio, 1 grav-ripple, 1 neutrino)(comms only work when cabin is ejected); 1 person force/membrane-lock; paramedic swarm, repair swarm; 4 survival cocoons; 4g sAcel 1,000,000 cf cargo bay Carried sub-craft: Cargo shuttle (10,000 cf payload) in vehicle bay. 8g sAcel with 30lb./cf cargo 4 AI "parasite" fighters: grav-drive, 128g sAccel. Weapons: Xaser, pulsars, 120mm very long barrell grav-cannon. REASON FOR THE SEASON: 16 chrysallis machines: 2 elephant, 2 horse, 12 human 512x512x512 cf main nano-fac tank (big enough to build an /Arleigh/ /Burke/-class DDG in the tank) Other thoughts: Build as tug and joined pod? (Manned area plus nano-tanks main body, then cargo section)(Joined with nano-tech to form continuous keel) Questions: How long should sensor range be for ANY TL for operation inside a stellar system? _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
