Troy replied to me:
>> A FTL ship needs FTL sensors or really, really tough frontal armor :-)
>
>I'm not sure how to justify that in my head.  The physics I'm using are like 
>Travis Taylor's "Warp Drive" series:  anything traveling FTL must have a 
>"warp bubble".

I don't know that series, but GURPS traditionally has three 
types of FTL drive, with the usual myriad options ...

* Jump drives allow instant jumps from one suitable point to 
  the next. No time is spent in jump and no interaction with 
  real space is possible.

* Hyperdrives allow flight through 'hyperspace'. This takes 
  some time, and some maneuvering is possible, but there is 
  still no interaction with real space.

* Warp drives allow FTL flight while at least observation of 
  real space is possible, and it tends to be a very bad idea 
  to warp through a planet or sun, so some interaction with
  real space is usually possible, too. 

That means warp ships have to answer the question how they 
deal with dust, pebbles, and rocks in the way. When it comes 
to gas and dust clouds, evasion isn't much of an option, but 
Star Trek (perhaps the archetypical warp) technobabbles 
about deflector fields. GURPS deflectors are not quite the 
same, but there is nothing to say they can't deflect 
hypervelocity dust. Alternatively, the 'warp dust deflector' is
an integral and necessary part of the warp drive and thus 
part of the listed stats. That would be the case if the 'warp 
bubble' provides some protection, but unless it can protect 
the ship from brown dwarfs and rogue worlds, there has to 
be SOME kind of sensor with sufficient speed and range to 
detect obstacles ahead. 

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