Onno Meyer wrote:
Troy wrote:
Heavy body structure, underbelly skid, living-metal, self-sealing,
total compartmentalization; Very Good streamlining, lifting body

12 pop turrets 4 forward rainbow laser ring (Top,Under,Right,Left);
4 rear rainbow laser ring (Top,Under, Right,Left); 2 grav(combo
beam, gravy) each Right, Left

Just how common are surface landings? Of we're talking about an 'every
now and then' option, a redundant streamlined deflector might be
enough and you can get the boxy, massive look-and-feel beloved by the
movies. That also helps with modular options (see below).

There are probably things which are going to need to be dropped off on the surface, so at least a few times on every mission. And the main ship has the BIG TRACTOR....

Talking about those laser rings makes me thing of a roughly
cylindrical shape, possibly with little control surfaces from the
lifting body. How did you envision it?

That sounds about right.

Power: Cosmic Energy Generator, ruggedized with additional 200DR
advanced laminate. 3 generators, each 2/3 necessary power

Motive: Grav Drive, non-limited (planetary surface to space)
vectored-thrust (includes contra-grav), 16g sAccel (w/ 300lb/cf
cargo load); Warp-drive, Jump-drive

What about redundant 'engine rooms', each with power plants and
engines, and the ship able to operate on one or two 'engine rooms'
out of three or four? That way you don't have half your power plant
capacity sit idle.

I was actually thinking about running all three at 2/3 power. I don't quite get what you said.


Armor: DR 200 expensive laminate all over, thermal-superconducting,
PF 100k radiation shielding

For the size, that sounds rather thin. A large ship should have a
solid physical hull in proportion.

Yeah, I kind of noticed that was kind of thin, too after I sent in the initial design. Up to 512DR, or more?


Force-field grid: 1000 DR, engery phasing surface,variable, no
overload

Not enough for a ship of this size, either ...

That was just an initial estimate based on vague memories of the TL7 tank in Vechicles. Going up to at least 4096DR


PD 8 deflector generator, shaped (extreme streamlining)

Spinal gravity-beam mount capable of lifting 2xEwt (usable as
combo-beam, grav-beam)

Would you want a tractor beam in a spinal mount, and not in the belly
pointing downward?

The energy phasing surface lets you point it whichever way you want it. And in gravy mode you'd probably want to face the enemy.

Macroframe computer; neural-net, high-capacity; SAI

Classic Vehicles makes sentience an option of the computer. How
about taking a page from TS and having the AI resident both in
the main computer cluster (redundancy!) and smaller systems?

Force-locks 2 8-person, 8 2-person

Forcelocks don't have to be rated for persons - they don't have
chambers like normal airlocks.

8 extreme-range comms; 1 gravity-ripple, 1 neutrino, 4 radio, 2 laser

Neutrino comms are extremely tight-beam. Two ships with one neutrino
com each can talk to each other. Several ships with two coms each can
form a 'ring', any unit can reach any other unit through relays. But
the loss of any two units breaks the ring. Three or four are needed
for a redundant net. Same for lasers.

2 very long range multi-mode radar(front), 1 ladar(front)

A FTL ship needs FTL sensors or really, really tough frontal armor :-)

I'm not sure how to justify that in my head. The physics I'm using are like Travis Taylor's "Warp Drive" series: anything traveling FTL must have a "warp bubble".


Last but not least, IFFs would be nice.

Bridge with roomy crew stations for captain, pilot, engineer,
sensor-op, gunner. Crew stations have crashweb, gravweb. (combine
sensor and gunner to tactical?)

Plus lots of commo staff to coordinate relief.

Good point, adding CIC.

Advanced emission cloak, basic stealth, basic chameleon

Why more cloaking than stealth?

Because emissions shout, "Here I am" to passive sensors, but stealth is useful against active systems which announce their own prescence.

How long should sensor range be for ANY TL for operation inside a
stellar system?

Moving at 'realistic' in-system velocities:

Thanks for the range/detection data.

v2 coming in separate post.

--
Troy Guffey
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