Knapp wrote:
One other thing about computer software that might come into play is that it
is predictable.



This shows up in real life, in the tactics game players
adopt to defeat boss enemies in MMOs, for example.  It shows up in science
fiction often as well.  An example of that is in Michael Z. Williamson's

The problem with that is it would not be true, if the program were to
use the Monti Carlo to solve the problems. Remember that this gets and
answer by trying lots of random answers and picking the best bet.
These random answers are not the same every time. I would also think
that any combat programmer would know not to let the computer be
predictable but who knows. On the other hand random is very important
in tactics of any fighter so I can't see them overlooking that fact.
Makes good fiction but reality?

--
Zan Lynx
[email protected]



For the computer, for any decision there is going to be one option that is "best". Choosing the non-best option may confuse the opponent, but it still isn't best. Unless the opponent is expecting the "best" tactic of course.

Sorry, but as a programmer on a government contract are you going to write software that uses random choices to obtain 80% effectiveness in the government requirements testing or are you going to write software that achieves 95% using well chosen almost-always-best tactics?

--
Zan Lynx
[email protected]

"Knowledge is Power.  Power Corrupts.  Study Hard.  Be Evil."
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