> But humans can reach beyond their training when they need to, or sometimes > they make a > mistake which later turns out to have really been the right > thing to do. > That's less likely for a computer running a program.
Why? > I am thinking that a computer which rewrites its own programs based on > experience or predictions of opponents future actions is no longer just > running a program; at that point it is at least an LAI (in my opinion). And > that is a whole new thing than a Skill 17 piloting program. > > -- > Zan Lynx They don't rewrite anything and they are just running a program. They just find the best path (or a good path) to a solution and then remember it in similar situations. I feel that you are not getting what I am trying to tell you. It you watch the videos on the links I posted? Here is the same stuff from a different writer. Maybe that will help. Also remember that this is from 2006, 3 years ago. And from a talk about Go AIs. http://senseis.xmp.net/?MonteCarloTreeSearch "A playout is the basis of all Monte Carlo methods. It is a fast game played with random moves from a starting position to the end of the game, generating either a score or simply a result (win/loss). A playout can be light (completely random moves) or heavy (moves are biased based on heuristics, such as pattern libraries, shape, group status, move history, killer moves, etc.). (See also: playout analysis) Win rate is a statistic kept by nodes in the game tree, tracking how many of the playouts from this position resulted in a win for the color to move. Research so far finds that this is a more effective statistic to optimize than average score. The use of winrate instead of score results in the characteristic Monte Carlo behavior of winning games by small margins. " This stuff is all CURRENT, it is not some super AI. It can be done now and IS being done now. -- Douglas E Knapp Why do we live? _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
