On Mon, Mar 2, 2009 at 8:31 PM, Anthony Jackson <[email protected]> wrote: > Knapp wrote: > >> This shows up in real life, in the tactics game players >>> >>> adopt to defeat boss enemies in MMOs, for example. It shows up in >>> science >>> fiction often as well. An example of that is in Michael Z. Williamson's >> >> The problem with that is it would not be true, if the program were to >> use the Monti Carlo to solve the problems. > > The only reason it's true in MMOs is because there's little motivation to > make 'smart' bad guys -- it takes a fair amount of work, and frankly, > players don't much like being outsmarted by the computer anyway. > > The other factor here is that computers are only predictable if you've had > considerable experience with them. It's not like you're going to be > publishing the source code for your autopilots, nor is it like you won't be > updating the logic of your autopilots as people work out ways of beating > them. Incidentally, this applies to humans as well, you do need to update > your tactics manuals every so often. > _______________________________________________
Even modern chess programs can be set to play as different people. -- Douglas E Knapp Why do we live? _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
