Knapp wrote:
This shows up in real life, in the tactics game players
adopt to defeat boss enemies in MMOs, for example. It shows up in science
fiction often as well. An example of that is in Michael Z. Williamson's
The problem with that is it would not be true, if the program were to
use the Monti Carlo to solve the problems.
The only reason it's true in MMOs is because there's little motivation
to make 'smart' bad guys -- it takes a fair amount of work, and frankly,
players don't much like being outsmarted by the computer anyway.
The other factor here is that computers are only predictable if you've
had considerable experience with them. It's not like you're going to be
publishing the source code for your autopilots, nor is it like you won't
be updating the logic of your autopilots as people work out ways of
beating them. Incidentally, this applies to humans as well, you do need
to update your tactics manuals every so often.
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