> I'm thinking about technology settings to justify a walking tank
> with 3E/Vehicles/ME rules. With Mecha, I mean upright vehicles
> with two legs, two arms, and a single operator, none of that
> ground-hugging spider stuff.

Maybe you need a specific word?  Anthro-mecha?
 
> One way is to arbitrarily stack the deck against normal vehicles,
> but I don't want to do that. Any power plant or weapon system for
> a Mecha should be useable in wheeled, tracked or flying tanks as
> well, and there should still be a niche for Mecha.
> 
> * One factor might be terrain assumptions. Mecha for the Space
>   Marines, regular tanks for the Planetary Defense Force. Or
>   Mecha for urban ops, tanks in the open country.

Writers assume circumstantial reasons 
- Mech construction vehicles require more flexible forms for general usage
which lead to EMS mechs and police mechs and military mechs
- Power allows powerful weapons leads to power armour leads to deal with it,
exoframes to carry the armour.
- Colony worlds wildlife is huge so the animals need exoskeletons to handle
them, armouring them to stop people using them for crime was an obvious
evolution.

Terra Nova assumes a one-man IFV where the pilot barely fits into the hull
of the mecha and the backpack is the engine.
Ghost in the Machine makes much of waldo limbs; the pilots armoured arms
protrude from his armour and his suit arms are out from the suits shoulder
above them.  Pilots, well; Briarious is shown firing 4 weapons; 2
human-scale & 2-mech scale.
Patlabor, Gundam, Robotech et al. show 40 ft nuclear powered colossi, but
they aren't the buggest.
WH40K assumes a niche for skyscraper sized mecha, their Titans are large
enough to have their own nested shields and escape spacecraft

Mecha seem to be a scale vague term to me - one guy uses the word to mean
battlesuits, err, 2m, another 3m, another 6m, another 10m.

Which do you mean?

> * Superscience TL11+ could allow reactionless vectored thrust
>   AFVs with legs rather than skids. But how to explain the arms
>   instead of a turret.

Options.  Ability to manipulate objects. Field reloading and repair.

> * A setting requiring missiles rather than beams or guns and
>   big salvos to penetrate point defense could encourage multi-
>   tube launchers.
>
> * No "selective dark age" where TL7 targeting tech was lost, but
>   TL10+ power plants remain available :-)

:)

McE

_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to