Copyright 2010 by Brandon Cope
PCs are likely to run into low-level diplomats at some point unless they run in
the lowest circles. For the purposes of this write-up, it is assumed they are
working at the United Nations in New York City. The location, as well as their
nationality, can easily be changed.
--------------------------------
Jane the Diplomat
Setting: Modern
ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]
Advantages: Diplomatic Immunity [20]; Status 1 [5]
Disadvantages: Bad Temper [-10]; Duty (to government, not hazardous) [-10];
Hidebound [-5]; Honesty [-10]; Overweight [-5]
Skills: Administration-12 [2]; Area Knowledge (New York City)-12 [1];
Carousing-9 [1]; Detect Lies-10 [1]; Diplomacy-12 [4]; Fast Talk-12 [2]; Law-12
[4]; Psychology-10 [1]; Savoir-Faire-12 [1]
Languages: Russian-12 [0]; English-12 [2]
-----------------------------------------
Joe the Diplomat
Setting: Modern
ST: 10 [0]; DX: 10 [0]; IQ: 12 [20]; HT: 10 [0]
Advantages: Diplomatic Immunity [20]; Status 1 [5]
Disadvantages: Duty (to government, not hazardous) [-10]; Migrane (6 or less)
[-5]; Selfless [-10]; Skinny [-5]; Truthfullness [-5]; Workaholic [-5]
Skills: Acting-12 [2]; Administration-12 [2]; Area Knowledge (New York City)-12
[1]; Diplomacy-12 [4]; Economics-10 [1]; History-10 [1]; Intelligence
Analysis-12 [4]; Interrogation-11 [1]; Savoir-Faire-12 [1]; Sex Appeal-9 [1]
Languages: Mandarin-12 [0]; English-12 [2]
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l