--- On Mon, 3/22/10, Anthony Jackson <[email protected]> wrote:
> Brandon Cope wrote:
> > I've noticed that the top speed formula for airships
> in VE2 gives
> > about half the historical top speed. Anyone else
> noticed this?
>
> VE2 uses an approximation of real aerodynamics which works
> reasonably well for the typical speed range of aircraft but
> breaks down somewhat when you get outside of those ranges.
> That includes airships.
Autogyro performance is also a problem.
Brandon
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