> > > I think I must differ slightly here. Yes, the KSR-5 is 10m > > long, but > > > its wingspan is 2.5m and the main body diameter is only 0.9m; since > > > it's by definition presenting a frontal aspect, I'd give it > > at _most_ SM0. > > > If the missile is coming more or less straight at you, it loses the > largest > cross-sectional modifier for size, but will it lose any of the speed > penalties as well, because you're not trying to track it laterally, but > more > or less pinpointing a bulls-eye like target as it moves towards you at > high > velocity. Trying to lead a target so that the time in flight for bullets > to > intersect where the missile is expected to be at a given time interval is > probably harder than trying to fill in the space between the missile as it > approaches and the firing unit aboard the ship being targeted by the > missile.
Remember that this is a game, and that size and range modifiers and skill levels are game mechanics, not real-world numbers. So when you want to rebuild the rules, you have to revisit those numbers as well, because they have been selected to work with with the game mechanics and skill levels. Holding that kind of debate belongs into a Basic playtest, while I'm trying to analyze how Vehicles does (or doesn't) work. So for me, the Basic rules stand as written. Observations regarding the old 3E Vehicles might end up in a letter to the people who write 4E. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
