On Fri, Feb 25, 2011 at 5:37 AM, Onno Meyer <[email protected]> wrote: > David replied to me: >> > The drawback is that only the color text can tell bioships from >> > metal and composite ones. >> >> That's not a disadvantage! That's the Generic and Universal bits of the >> name. >> If the two things have the same results, the only thing that should be >> different is color >> text. > > Hello David, > > you're right when it comes to different explanations/technobabble > for exactly the same effect. It shouldn't matter if the stardrive > uses "subspace field theory", "telekinesis" or plain "magic", if > the game mechanics are the same. > > I would expect some game mechanics differences between bioships > and dead steel technology: >
Then you haven't built the things right, if they don't behave the way you want them to. ($e is much better at this than 3e was, though.) > * A living, fundamentally healthy bioship should be able to > regenerate minor damage or wear and tear. There are disadvantages to cover "Doesn't Heal". And modifiers to get the rates and limits of healing required for the bioship. > * On the other hand, a bioship should be less resistant to > gross physical damage (bone is weaker than steel), and damage > may snowball until it dies if major organs are hurt. A steel > hull might be salvaged and fitted with new power plants or > computer systems. A bioship could get "organ transplants" or the like. > * A bioship cannot shut down completely and go into mothballs. > Maybe, maybe not. That's setting specific. I see no reason they couldn't go into hibernation for long periods of time. -- David Scheidt [email protected] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
