On Mon, Mar 7, 2011 at 1:16 AM, Onno Meyer <[email protected]> wrote:
> Hello everybody,
>
> when I got down to numbers, I had another thought. Large, mass-produced
> vehicles use interchangeable components. This isn't always perfect, and
> the right engine of an aircraft might have some mirrored parts compared
> to the left engine, but the seats would mostly be the same (within one
> class).
>
> If a bioship is grown as an unit, but assembled from parts, would it
> make sense to give it e.g. one 1,017-ton thruster and one 983-ton
> thruster rather than two nicely matched 1,000-ton thrusters?
>

I'd expect it to follow the design requirements that a regular ship would have.
So a single engine failure shouldn't be devastating.  If 983 tons
would meet the requirement, then that's okay.  If it wouldn't, it's
not.

> And bioships grow in use, or there are different sizes from the same
> pattern, the number of similar organs would stay the same. If a 10-ton
> bioshuttle has two "magic" reactionless thrusters, the 100-ton bioship
> and the 1,000,000-ton biocruiser would also have two units, where
> metal ships might have two (interchangeable) thrusters for the shuttle,
> and a dozen separate units for the cruiser.

It's probably faster to grow more smaller units than fewer big ones, though.
That might be a consideration.  Or it might not.  Depends on who builds them.

>
> And I have this habit of adding lots of different and redundant parts
> to my vehicles -- not just neutrino communicators and gravity ripple
> coms, but also radios and laser communicators. Adding a radio to a
> high-tech starship is cheap, and it helps if the primitive locals
> don't have superscience, or if a technobabble field jams superscience
> signals. Would a bioship have fewer of those "marginal" additions?

Setting color, I think.  If the ship builders don't worry about
talking to primatives, they probably aren't going to have equipment to
talk to them.

> Does that make sense?
>
> Regards,
> Onno
> _______________________________________________
> GurpsNet-L mailing list <[email protected]>
> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
>



-- 
David Scheidt
[email protected]
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to