How do you handle the fact that using a rocket to break in an
atmosphere is basically the same as having a highly dynamic(and very
difficult to control) nose-cone during the fastest part of re-entry?
Would not tumbling, or at the very least steering be a very difficult
problem to address?
I have only done a little reading on the subject but the thin
atmosphere(too thin for aero-breaking before you get too close to the
surface but thick enough to give you all the problems of using a
rocket for breaking in atmosphere) is a very big problem when you are
trying to get down to the surface in one piece...

Then again, I don't think the game mechanics are really set up to
handle the aerodynamics of having a rocket-plume as the leading edge
of a guided object in atmosphere...

On Fri, Apr 22, 2011 at 10:59 AM, Anthony Jackson <[email protected]> wrote:
> On 4/22/2011 7:54 AM, Onno Meyer wrote:
>
>> Vehicles Lite has rooftop fairings for trucks as surface feature,
>> but is that enough evidence to make streamlining a surface
>> feature, too? What are the implications of that interpretation?
>> If I can have exo-streamlining, how about exo-slopes to the armor?
>
> You can have an exo-hull with streamlining. If necessary you can build the
> external hull as a separate vehicle and include the subvehicle as a
> component.
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