How do you handle the fact that using a rocket to break in an atmosphere is basically the same as having a highly dynamic(and very difficult to control) nose-cone during the fastest part of re-entry? Would not tumbling, or at the very least steering be a very difficult problem to address? I have only done a little reading on the subject but the thin atmosphere(too thin for aero-breaking before you get too close to the surface but thick enough to give you all the problems of using a rocket for breaking in atmosphere) is a very big problem when you are trying to get down to the surface in one piece...
Then again, I don't think the game mechanics are really set up to handle the aerodynamics of having a rocket-plume as the leading edge of a guided object in atmosphere... On Fri, Apr 22, 2011 at 10:59 AM, Anthony Jackson <[email protected]> wrote: > On 4/22/2011 7:54 AM, Onno Meyer wrote: > >> Vehicles Lite has rooftop fairings for trucks as surface feature, >> but is that enough evidence to make streamlining a surface >> feature, too? What are the implications of that interpretation? >> If I can have exo-streamlining, how about exo-slopes to the armor? > > You can have an exo-hull with streamlining. If necessary you can build the > external hull as a separate vehicle and include the subvehicle as a > component. > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > -- All persons possessing any portion of power ought to be strongly and awfully impressed with an idea that they act in trust and that they are to account for their conduct in that trust to the one great Master, Author, and Founder of society. -Edmund Burke _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
