Travis replied to Anthony, who replied to me: > How do you handle the fact that using a rocket to break in an > atmosphere is basically the same as having a highly dynamic(and very > difficult to control) nose-cone during the fastest part of re-entry? > Would not tumbling, or at the very least steering be a very difficult > problem to address? > I have only done a little reading on the subject but the thin > atmosphere(too thin for aero-breaking before you get too close to the > surface but thick enough to give you all the problems of using a > rocket for breaking in atmosphere) is a very big problem when you are > trying to get down to the surface in one piece... > > Then again, I don't think the game mechanics are really set up to > handle the aerodynamics of having a rocket-plume as the leading edge > of a guided object in atmosphere...
Hello Travis, my idea was to use a rocket for the de-orbit burn (i.e. in low Mars orbit), then aerobraking with the aerodynamic heat shield, then parachutes at low altitude, then airbags to avoid being fouled by the chute and to take the residual impact. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
