Johannes replied to me: > I lack experience with vehicle rules, so i might be off somewhat but: > > As i understand it the reason why streamlineing is a body feature is that > streamlineing puts restrictions on where you can put your components > (manifasting in "lost space") > > If you glue something onto the vehicle, to make it streamlined, logically > either you create the vehicle with that in mind, placing the vehicle > components accordingly, which would mean similiar "lost space" even if the > vehicle itself technically is not streamlined. An equivalent would be a > sportscar with the coachwork removed. > > Or the outsidefeature needs to be large enough to also work for a > theoretical streamlined container, that would contain the actual vehicle.
Hello Johannes, Vehicles used 'fake volume' for streamlining, slopes, etc. to inflate the surface area, size modifier, parking space and a couple other factors in one easy game mechanic, but the lost space isn't really there. Usually. So if I have a 600 cf unstreamlined vehicle, how to give it very good streamlining? I could simply base the exo-husk on 750 cf, and as it happens, both surfaces are rounded to 500 cf. I don't say if there are a couple of cf empty space under the husk, just that the vehicle is taking 25% more parking space with the husk in place. It gets slightly more complicated if I use the optional armor volume rule, but the principle stays the same. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
