Johannes replied to me:
> I lack experience with vehicle rules, so i might be off somewhat but:
> 
> As i understand it the reason why streamlineing is a body feature is that 
> streamlineing puts restrictions on where you can put your components 
> (manifasting in "lost space")
> 
> If you glue something onto the vehicle, to make it streamlined, logically 
> either you create the vehicle with that in mind, placing the vehicle 
> components accordingly, which would mean similiar "lost space" even if the
> vehicle itself technically is not streamlined. An equivalent would be a 
> sportscar with the coachwork removed.
> 
> Or the outsidefeature needs to be large enough to also work for a 
> theoretical streamlined container, that would contain the actual vehicle.

Hello Johannes,

Vehicles used 'fake volume' for streamlining, slopes, etc. to 
inflate the surface area, size modifier, parking space and a 
couple other factors in one easy game mechanic, but the lost
space isn't really there. Usually.

So if I have a 600 cf unstreamlined vehicle, how to give it 
very good streamlining? I could simply base the exo-husk on 
750 cf, and as it happens, both surfaces are rounded to 500
cf. I don't say if there are a couple of cf empty space 
under the husk, just that the vehicle is taking 25% more 
parking space with the husk in place.

It gets slightly more complicated if I use the optional armor
volume rule, but the principle stays the same.

Regards,
Onno
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