--- On Sat, 7/9/11, Onno Meyer <[email protected]> wrote: > From: Onno Meyer <[email protected]> > Subject: Re: [gurps] [WWII] US airborne battlesuits > To: "The GURPSnet mailing list" <[email protected]> > Date: Saturday, July 9, 2011, 12:42 PM > Brandon replied to me: > > > If the suits were secret, and not paraded on > newsreels, > > > then > > > Germany might have reserved them for Eben Emael. > > > > I'll admit that the alternate history presented in the > color text is not > > the one I'm using for my own campaign. I decided to go > with something more > > generic than my background than with a lurking cold > war between Atlantis and > > Mars, using the Allies and Axis as proxies, to some > extent. > > what kind of Martians and Atlanteans? Inscrutable aliens or > just > humanoids with bumps on their nose? Who backed whom, and > what did > the pawns know?
The Atlanteans are basically human, but patterned a bit on the Asgard from Stargate SG-1. Atlanteans can't reproduce pure Atlanteans, except by cloning; their children are just slightly enhanced humans; they don't even bother to give names (just numbers). Atlantean culture rose about 12,000 BC. While as a race they do not believe in magic (but are all psionic), the mother of their races is an obscure figure in Judeo-Christian mythology -- the unnamed woman created between Lilith and Eve. The Martians are primarily based on War of the Worlds, with some additional material from the John Carter of Mars books. Atlanteas stopped two previous Martian attempts to invade earth, but after the second, Atlanteans agreed to cease having contact with humans (the fall of Atlantis) in exchange for Mars not attempting to invade again. However, Mars is a dying world, and they are trying again, this time more secretively. The Atlanteans refused to take counter steps greater than necessary. > > Anti-tank units would > > just mount a different weapon pod on the shoulder. I > should note an > > alternative HEAT warhead for the 4.5" rocket. > > But HEAT came a bit later, or did that change, too? I know the HEAT principle was understood by 1939, but I'm not sure when the first HEAT warhead was in service. > > > Are the batteries necessary? > > > > Yes. They allow fully sealed operation (I should have > added a 1.1 kW > > electric motor, which makes that more obvious. > > The electric motors were a break in the original Vehicles > system, > anyway. Do you mean GURPS WWII shouldn't have added them? > > > > Weaponry > > > > 2xSMGs/modified M-1928 Thompson [RArm:F, > LArm:F] (200 > > > each). > > > > > > Is it effective to mount two SMGs? How about a > Panzerfaust > > > > > > clone instead? > > > > Rocket pod. > > But the pod was an extra. I was suggesting something with > more > punch than a SMG as built-in weapon. Not enough internal space. I was trying to hold each suit within one ton loaded and only use the battlesuit sizes listed in GURPS WWII: Weird War II. Brandon _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
