--- On Thu, 7/21/11, Onno Meyer <[email protected]> wrote:

> Brandon replied to me:
> > I'm assuming you're mainly thinking of the Soviet
> flying sub project from
> > WWII, a twin-engined torpedo bomber. There was also a
> oneman American
> > attempt in the early 1860's which did work (in a
> fashion; on it's only test run,
> > it flew a few feet above the ground and dove a few
> feet below the surface)
> 
> I was actually thinking of Sky Captain and the World of
> Tomorrow.

Ah, his modified P-40 and the Manta fighters are a rather different kettle of 
fish ;)

> But if we're talking about the same Soviet project, wasn't
> it 
> three-engined?

Yeah, my bad. The Russian project was tri-motor.
 
> > G:WWII (and this might also have been from one of the
> two Vehicle
> > Expansions) had a rule that a seaplane only had to
> reach a speed of 61 or 71% of
> > stall to get airborne (if taking off from water),
> 
> If such a rule was in the Expansions, I'd expect it on
> VXii30, 
> but I couldn't find it there.

The rule on p.W149 reads:

"The aircraft's gSpeed must be 71% of stall speed (or wSpeed 61%) or it won't 
take off."
 
> > although this still
> > required a 5-15 mph headwind in most cases.
> 
> That's historical, I think.

Although this was not always a problem, especially in the Pacific.
 
> And Rupert wrote: 
> > Which is odd, because one reason they were popular was
> because it was 
> > easier to put adequate streamlining on them than one
> an aeroplane with 
> > conventional landing gear (and retractable gear was
> heavy and complex).
> 
> in Vehicles, stall speed is all or nothing. If you get that
> 
> fast, you take off. 
> 
> For real world seaplanes, moving at a few dozen mph
> produces 
> some lift, especially considering the ground effect, which
> 
> gets the plane partly out of the water and reduces the 
> hydrodynamic drag, which increases speed, which gives more
> 
> lift, etc.

This appears to be what the rule on p.W149 represents.

Brandon
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