Vehicles doesn't say that there is a minimum weight for submersible
craft, but it doesn't require a house rule to make your craft heavy
enough. The displacement is 62.5 lbs. times 'non-fake' volume, and 
the ballast tanks are 20% of that. The 'fake' volume are all those 
multipliers which are due to shape -- slopes, streamlining, etc.

Say I've got a plane with 80 cf component volume in the body and two
10 cf wings. With a submersible hull, very fine lines, and very good
streamlining, the body becomes 162.5 cf, but 62.5 cf of that are due
to the streamlining and lines. 

Components plus ballast tanks are 100 cf in the body, and 2*10 cf in
the wings. The remaining 62.5 cf are 'virtual volume' to account for
the sleek shape. So the plane will displace 7,500 lbs., and the 
ballast tanks can hold about 1,250 lbs. of water. That means Ewt has
to be about 6,250 lbs. and crew/fuel/ammo should be less than 1,250
lbs. to make sure it can sink with full ballast tanks and float with
empty ballast tanks, no matter how much fuel is left.

I can afford roughly 400 kW of engine, which gives 1,200 lbs. of 
thrust. Hydrodynamic drag is 19 and top water speed is 24 mph.

Stall speed will be about 95 or so. It won't work that way ...

A submersible helicopter or autogyro? Jet engines for extra 
thrust? More wings, less body? But that would reduce the dive 
volume.

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to