Johannes replied to me:
> Actually running a campain in a full fledged TL16 society would be an 
> interesting challange. 

Hello Johannes,

when I think about a TL16 setting, Iain Banks' Culture setting
always comes to my mind. Often his characters are almost-pawns
who go where the gigaton GSVs would smash too much porcelain.

> That would most likely be a post scarity ecconomy, 
> what removes a lot of reasons for conflicts. 

Nah, people will always find reason to quarrel.

Anthony replied to Johannes:
> Simon R Green is a master of purple prose. He's also a master of 
> building up some character or creature, only to have it die in two pages 
> because it ran into something else even scarier. Or not; sometimes it 
> really is that scary. It can actually be pretty entertaining, though it 
> doesn't tend toward high literature.

Hello Anthony,

I've decided to give the scoutship series non-ai, non-robotic 
computers, so the ships will do as they're told but don't try
to overshadow the human (humanoid) player characters. Each TL
up gives the ship another neat feature to make it more 
comfortable, and performance goes up a bit, too.

Unlike the big TL16 exploration cruiser, which was more to 
establish a baseline, the TL16 scout singleship might make a 
ship for PCs -- it is called a singleship, but two or three 
would fit in without trouble.

I'm thinking about little freighters next, with a nominal 
crew of two and room for four. The pricetag would be even 
more critical than for the scouts.

Regards,
Onno
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