On 6/9/2012 7:21 AM, Onno Meyer wrote:
Family Ships:
* Johannes mentioned the idea of families on board, with plots
   based on the dynamics within the crew. Who needs an Alien if
   the Old Man is just as scary, and refuses to retire in peace?
* When we talk about families, does that mean a generation ship
   where people are born, raised, live and die? It doesn't have
   to be a ship which spends centuries between ports, as in the
   usual sublight generation ship meme. You could have a
   situation where voyages take a year or two, and a 'triangle
   trade' takes a decade. Would you leave your family at home
   that long? Cf Cherryh's merchanters in the Alliance/Union
   universe.
* How large is the crew? If each ship is one closed society, you
   need a decent gene pool. If different ships meet and there is
   an exogamy tradition, each individual crew can be smaller.
* What is the minimum size to retain technology? Are the kids
   taught by apprenticeship, or is there a college/university?
   How many students, how many faculty?
* There could be family ships where young professionals are hired
   at a port and live on a ship until retirement. Children would
   be born, and raised on the ship until they go to a boarding
   school college in port. The ship might have a primary school
   teacher or two, and crew take turns at teaching middle school
   classes (the astrogator teaches maths, the engineer teaches
   physics, the commo officer teaches languages, etc.).
* Is the ship trading to support the family, or does it carry
   the family to allow trade? Cf the Stargate Atlantis episode
   Travelers.

If you can find a local copy of "Midshipman's Hope", by David Feintuch, that might be inspiration for family aboard ships. The story covers a three year voyage (one way) and the people and politics on the ship.

http://en.wikipedia.org/wiki/Midshipman%27s_Hope

--
Kurt Feltenberger
[email protected]/[email protected]
“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me
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