Mike replied to me: > Sorry my end is having burps and like.. > > Not sure if its the cold weather, bad service, or my PC/laptop acting up > again.. > > I think I was going with the idea that a freighter might be mostly > automated, but an organic element would have to exist to keep hackers > or like from taking over remotely, or corrupting the system and the > system taking over and delivering the cargo with out much effort and > loss of life. > > Either from someone boarding the freighter or .. > > Mike
Does this one fit your description? I don't spell it out in the text, but the archetype should be clear :-) Bulk Transport Mk.III v1.0 (TL10) Copyright 2012 by Onno Meyer The Bulk Transport hauls large loads over interstellar distances. The Mark III uses a large container to minimize the time spent in orbit and to maximize the profits for her owners. The starship herself is built around three massive sublight thrusters, a hyperdrive, the power systems, and the grapple for the container. Her bridge, the crew quarters, and the lifeboat dock are tiny in comparison. The cabins are rather small, but there are cryosleep capsules for long voyages. A full load of provisions is $9,000. It takes 191 minutes to recharge the the power cell for one hyperspace entry. Subassemblies: Body +10, six retractable Skids +6. Powertrain: Three 10,000,000-lb. vectored super reactionless thrusters; 30,000-ton hyperdrive; four 4,000,000-kW fusion reactors; 10,800,000,000-kWs rechargeable power cell. Occ: 10 bridge RCS, 10 cabins. Cargo: 36,000 cf. Armor F RL B T U Body: 4/150 4/150 4/150 4/150 4/150 Skids: 4/100 4/100 4/100 4/100 4/100 Equipment: Body: Two extreme-range radios; short-range FTL communicator; two 1,500-mile radars; two 1,500-mile thermographs; 1,500-mile radscanner; two x200 astronomical LLTVs; two sets of navigation instruments; two transponders; five inertial navigation systems; four C7 hardened mainframes; 10 terminals; 100 full fire suppression systems; complete workshop; operating room; 10 cryonic capsules; two 8-man airlocks; space dock (for 7,500 cf of subcraft); 40,000,000-lb. external cradle; three 10-man full life systems; 1,500 man-days of provisions; 37 grav units. External: Radiation shielding. Statistics Size: 200'x150'x50' Payload: 20,400 tons Lwt.: 30,000 tons Volume: 1,000,000 cf Maint.: 169 man-hours Price: $1,238,190,000 HT: 6. HPs: 360,000 Body, 10,000 each Skid sAccel: 0.5 G sMR: 0.5 FTL Speed: 0.2 parsec per day Design Notes Body is 1,000,000 cf. Skids are 50,000 cf, retract into Body. Structure is extra-heavy, expensive. Armor is expensive composite. Sealed. Computerized controls with duplicate maneuver controls. 9,886.56 cf of empty space. Empty weight is 19,200,000 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata] and VXii (including the armor volume rule) with the text format from Vehicles Lite. 20,000-ton Bulk Cargo Container v1.0 (TL10) Copyright 2012 by Onno Meyer The Bulk Cargo Container is part of an interstellar transport network. The turnaround time of the expensive starships is optimized if they can drop their entire cargo in orbit and pick up a new load. Subassemblies: Body +11. Cargo: 1,920,000 cf. Armor F RL B T U Body: 4/50 4/50 4/50 4/50 4/50 Equipment: Body: 1,500-man (15,000 cf) airlock. Statistics Size: 200'x100'x100' Payload: 19,200 tons Lwt.: 20,000 tons Volume: 2,000,000 cf Maint.: 19 man-hours Price: $15,050,000 HT: 8. HPs: 600,000 Body Design Notes Body is 2,000,000 cf. Structure is extra-heavy, cheap. Armor is cheap ablative. Sealed. Empty weight is 1,600,000 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata] and VXii (including the armor volume rule) with the text format from Vehicles Lite. By comparison, this one will be a neat and clean future, with a Star Trek look and feel (except that it is a sphere with hyperdrive, not a dispersed structure with warp). Bulk Transport Mk.VIII v1.0 (TL15) Copyright 2012 by Onno Meyer The Bulk Transport hauls large loads over interstellar distances. She has room for 20,000 tons of cargo, and about 2,500 tons of shuttlecraft or additional RO/RO cargo. The hull is a 200' sphere with sixteen decks. Most of the engines are mounted on deck 8, the hangars and the bridge are on deck 9 and 10, and the crew quarters are on deck 11. The cargo holds are on the decks 2 to 7 and 12 to 15. The Mark VIII is highly automated, with just 20 bridge officers and a few hundred robots, from cargo handlers to maintenance drones. It takes 43 hours to recharge the power cells for one hyperspace entry. Subassemblies: Body +12, six retractable Skids +8. Powertrain: Six 10,000,000-lb. reactionless thrusters; 450,000-ton hyperdrive; four 90,000,000-lb. contragrav generators; two 100,000-kW fusion reactors; six 1,000,000-kW total conversion reactors; two 81,000,000,000-kWs rechargeable power cells. Occ: 20 bridge RCS, 20 luxury cabins. Cargo: 2,000,000 cf. Armor F RL B T U Body: 4/250* 4/250* 4/250* 4/250* 4/250* Skids: 4/75* 4/75* 4/75* 4/75* 4/75* * Plus DR 6,000 force screen. Equipment: Body: Two extreme-range gravity ripple communicators; short-range FTL communicator; two 18,000-mile AESAs; two 18,000-lightsecond FTL radars; two 18,000-mile thermographs; two 18,000-mile multiscanners; four x500 astronomical LLTVs; two 500-lightsecond FTL scan detectors; two 500-lightsecond FTL emergence detectors; two sets of precision navigation instruments; four transponders; six inertial navigation systems; four C12 hardened mainframes; 60 terminals; 20 neural induction fields; 100 full fire suppression systems; two complete workshops; operating room; six cryonic capsules; four automeds; 40-man airlock; four 10-man airlocks; four space docks (for 62,500 cf of subcraft each); FSR 75 shaped screen generator (reduced DR 6,000); five 200-man total life systems; 148 grav units; 30 grav compensators. External: Radiation shielding. Statistics Size: 200'x200'x200' Payload: 22,500 tons Lwt.: 30,000 tons Volume: 4,000,000 cf Maint.: 115 man-hours Price: $574,981,500 HT: 8. HPs: 900,000 Body, 25,000 each Skid aSpeed: 5,475 aAccel: 20 aDecel: 8 aMR: 2 aSR: 7 sAccel: 1 G sMR: 1 FTL Speed: 3 parsec per day Design Notes Body is 4,000,000 cf. Skids are 200,000 cf, retract into Body. Structure is extra-heavy, cheap. Armor is cheap composite. Sealed. Computerized controls with quadruple maneuver controls. 662,746 cf of empty space. Empty weight is 15,000,000 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata] and VXii (including the armor volume rule) with the text format from Vehicles Lite. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
