Trading one master or prison for another?

But may be a fun Deus ex Machina, easier to get to the next game module
with out having to come up with some explination on how and what brought
them.. I know for me, burned out on creating new worlds for exploration, or
just like to see more of what people come up with for ... and then just add
a Star Gate or like means and ... Can be a way to have another Gm step  in
an take over or rotate the duties?

Mike


On Mon, Jul 9, 2012 at 5:30 PM, jl hatlen linnell <[email protected]>wrote:

> I do something like a stargate, but with a different macguffin.  My players
> are based out of a reclusive spot in a world they can't really access to
> explore (map stolen right out of GURPS Prisoner).  Their only way out is
> The Lieutenant, who is a handheld sentient computer containing a
> time/dimension travel device.  He plants them for missions of varying
> length wherever I wanna play.
>
> My hope is that someday they take control and put ME where they want to
> play with varying degrees of warning so I have to GM on my feet.
>
> On Mon, Jul 9, 2012 at 7:41 PM, Mike Adams <[email protected]> wrote:
>
> > The idea is still the same, anyone using their gaming world as a end
> point
> > for a SG1 or like game?
> >
> > Mike
> > Alaska
> >
>
Hello Mike,

we've used the same world from multiple angles in Traveller. The
Free Trader characters would visit a world where non-traders had
adventures before.

Regards,
Onno
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