Trading one master or prison for another? But may be a fun Deus ex Machina, easier to get to the next game module with out having to come up with some explination on how and what brought them.. I know for me, burned out on creating new worlds for exploration, or just like to see more of what people come up with for ... and then just add a Star Gate or like means and ... Can be a way to have another Gm step in an take over or rotate the duties?
Mike On Mon, Jul 9, 2012 at 5:30 PM, jl hatlen linnell <[email protected]>wrote: > I do something like a stargate, but with a different macguffin. My players > are based out of a reclusive spot in a world they can't really access to > explore (map stolen right out of GURPS Prisoner). Their only way out is > The Lieutenant, who is a handheld sentient computer containing a > time/dimension travel device. He plants them for missions of varying > length wherever I wanna play. > > My hope is that someday they take control and put ME where they want to > play with varying degrees of warning so I have to GM on my feet. > > On Mon, Jul 9, 2012 at 7:41 PM, Mike Adams <[email protected]> wrote: > > > The idea is still the same, anyone using their gaming world as a end > point > > for a SG1 or like game? > > > > Mike > > Alaska > > > Hello Mike, we've used the same world from multiple angles in Traveller. The Free Trader characters would visit a world where non-traders had adventures before. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
