It would make for a lot of fun...
Star Gate or Police Phone/Call in booth?
Or the old fairy door? You walk thru but can't get back out, in phase with
the seasons but you come back out a day has passed for you, but outside a
couple years has passed.
Mike
----- Original Message -----
From: "jl hatlen linnell" <[email protected]>
To: "The GURPSnet mailing list" <[email protected]>
Sent: Monday, July 09, 2012 5:30 PM
Subject: Re: [gurps] Re: Worlds as destinations?
I do something like a stargate, but with a different macguffin. My players
are based out of a reclusive spot in a world they can't really access to
explore (map stolen right out of GURPS Prisoner). Their only way out is
The Lieutenant, who is a handheld sentient computer containing a
time/dimension travel device. He plants them for missions of varying
length wherever I wanna play.
My hope is that someday they take control and put ME where they want to
play with varying degrees of warning so I have to GM on my feet.
On Mon, Jul 9, 2012 at 7:41 PM, Mike Adams <[email protected]> wrote:
The idea is still the same, anyone using their gaming world as a end
point
for a SG1 or like game?
Mike
Alaska
----- Original Message ----- From: <[email protected]>
To: <[email protected]>
Sent: Tuesday, April 03, 2012 12:14 AM
Subject: [ADND-L] Worlds as destinations?
Anyone played a fantasy verison of Star Gate? And used adnd and like
worlds as destinations for your star gating exploring?
Mike
Alaska
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