Hello everybody,

I'm working out reasons why one would have a very fast starship
with little payload, and no means to earn an honest living as a 
trader. One idea was a bounty hunter ship, either a long time 
ago in a galaxy far, far away, or in a distant future history. 

What sets such a ship apart from any old, rusty freighter?

* Might be armed. That isn't the case for the vehicles of real
  world bounty hunters, but clearly this is a cinematic design.
* The weaponry should be optimized to subdue and capture, if 
  that can be done. 3E UTT had EMP guns, but those don't scale
  up all that well. Paralysis guns? That feels a bit detached,
  better disable the enemy starship and fight the fugitives. 
* Prison cell or cells. Maybe cryosleep, too, but the gaming 
  opportunities are with awake captives.
* A single hunter or more? GURPS Mecha had the single hunters 
  in their high-tech battlesuits against mid-tech mecha. The 
  lone hunter meme is appealing for a movie or novel, but 
  teamwork is better for games. 
* Investigative gear. How do you represent that, beyond a 
  multiscanner?
* Interrogation gear is no issue on the vehicle scale, I 
  think.
* What sets the ship for a "bad" NPC bounty hunter apart from
  the ship of a "good" PC party?

Any thoughts?

Regards,
Onno
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