Anthony replied to me: > > In the real world, I believe that no civilized society should have > > bounty hunters. Civilians should use force in either self defense or > > mutual defense, perhaps even hot pursuit, but only officers of the > > law should seek out outlaws in cold blood ... > > If bounties exist, people will go searching for them. The real-world US > model is a function of how the bail system works: if someone is let out > on bail, and pays for the bail with a loan, and then skips, the loan > holder is out the quantity of the bail -- unless he can arrange to make > sure that the person with the bail on his head actually shows up. Sure, > the police will look for him as well, but their incentives are > different, and they may care quite a bit less than the bond holder about > whether the criminal shows up, as opposed to leaving town.
And what happens the first time the bounty hunter makes a wrong identification? When a cop detains the wrong person, there are procedures to handle grievances. For a game, freelance law enforcement is a good idea. It encourages player characters to solve their own problems, and not to call the cops like reasonable real-world people. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
