Johannes replied to me: > Based on common sense, rather then actual knowledge i would guess, that > ramming would work different for differently sized vehicles, as it does > not seem all invovled factors scale easily, with if vehicles of the same > size hit each other, they make less relative damage the smaller they are.
There is square-cube. > Matchbox cars barely damage each other, cars have minor damage, oil > tankers sink each other. A matchbox car is about 1:64. If the weight was to scale, it would be less than one gram. > For a ramming submarine and propably for some exotic surface ships as > well, you could come up with a different design, where a ram is mounted > like an outrigger, the actual submarine passes under the attacked ship, > and the ram rips off at a predeterminated breaking point. That should keep > the attacker from being damaged, and put some max damage on the ramming > damage. No idea about specific values though and how realistic it actually > is. Or a ram on a spur with shock absorbers and a predetermined break point (Sollbruchstelle, it seems there is no English word) on the spur. VXi26 for a TL8 model. > Sticking mines to a ship that way, likely is more efficient. But i > could imagine it as steam punk design. Spar torpedo? > Regarding Victoria-Camperdown, according to the wikipedia article, pretty > much all the officers on both ships seem to have known, that the maneuver > was stupid, but they thought, that the admiral, who ordered it, had > something up his sleeve and thus it would make sense in the end. So it > seems to have more to do with information distribution systems, then with > sailing. The Admiral (the most senior officer) screwed up and nobody was sure enough to protest loudly. What would you do if somebody told you to run a car into a wall? Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
