Johannes replied to me: > >> Matchbox cars barely damage each other, cars have minor damage, oil > >> tankers sink each other. > > > > A matchbox car is about 1:64. If the weight was to scale, it would > > be less than one gram. > > > > In the formula you have given you do on average (your hitpoints) * (speed) > * (constant factor) damage. So if identical vehicles hit each other at a > given speed on average they loose the same percentage of their hitpoints, > independent on how large and heavy they are and how many hitpoints they > have. (only rounding errors are larger with smaller vehicles) > > That does not seem realistic and it is independent on how the hitpoints > are derived from other stats.
What is the DR of a matchbox car? I guesstimate DR 2 to 3 ... HP should be a tiny fraction of a point. > > Or a ram on a spur with shock absorbers and a predetermined break > > point (Sollbruchstelle, it seems there is no English word) on the > > spur. VXi26 for a TL8 model. > > > > I had the same translation problem, when writing my mail. I had thought > about that too, but i was not sure, if something like this was not already > in place in real life ramming ships. Two different types, really. TL2 galleys and TL5 steam ships. I don't think the steamers were supposed to break their bows. > I suppose shipbuilders did think > about how to absorb the shock from ramming. Mostly by building solid enough. > And if you have the rammer > directly behind the ram, if the ram breaks off, you still do a standard > ram. Without the inflicted damage bonus and the taken damage reduction. A bad deal. I think I have a nice steampunk steam ram. Not terribly practical, but cool. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
