Johannes replied to me:
> >> Matchbox cars barely damage each other, cars have minor damage, oil
> >> tankers sink each other.
> >
> > A matchbox car is about 1:64. If the weight was to scale, it would
> > be less than one gram.
> >
> 
> In the formula you have given you do on average (your hitpoints) * (speed)
> * (constant factor) damage. So if identical vehicles hit each other at a 
> given speed on average they loose the same percentage of their hitpoints, 
> independent on how large and heavy they are and how many hitpoints they 
> have. (only rounding errors are larger with smaller vehicles)
> 
> That does not seem realistic and it is independent on how the hitpoints 
> are derived from other stats.

What is the DR of a matchbox car? I guesstimate DR 2 to 3 ...

HP should be a tiny fraction of a point.

> > Or a ram on a spur with shock absorbers and a predetermined break
> > point (Sollbruchstelle, it seems there is no English word) on the
> > spur. VXi26 for a TL8 model.
> >
> 
> I had the same translation problem, when writing my mail. I had thought 
> about that too, but i was not sure, if something like this was not already
> in place in real life ramming ships. 

Two different types, really. TL2 galleys and TL5 steam ships. I don't
think the steamers were supposed to break their bows.

> I suppose shipbuilders did think 
> about how to absorb the shock from ramming. 

Mostly by building solid enough.

> And if you have the rammer 
> directly behind the ram, if the ram breaks off, you still do a standard 
> ram.

Without the inflicted damage bonus and the taken damage 
reduction. A bad deal.

I think I have a nice steampunk steam ram. Not terribly 
practical, but cool. 

Regards,
Onno
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