I'd say it depends on the subgenre of steampunk you are in. Some of it is so 
closely modelled on nineteenth-century reality that anything not foreground is 
simply as it existed. If it hadn't been written in the 1870s, "Around the World 
in 80 Days" could be a steampunk novel, and it only uses known equipment. For 
most workaday application, the normal suffices, actually. Even a dashing 
half-vampire secret agent to Timelord Disraeli (brrh!) doesn't need anything 
other than a regular train to get from London to Liverpool. If there is any 
difference, it is in small details, things like integrated thermantidotes, 
automatic doors, compartment gaslights or similar minor touches. 

In other cases, scale and ambition make the difference. A steampunk world would 
see the most ambitious projects of the Victorian era realised. The Great 
Eastern does not remain one-of-a-kind, but spawns a class of 1860s ocean 
liners. New Tower Bridge is replicated hundreds of times on rivers throughout 
the Empire. Underground trains whizz through capital cities throughout Europe. 
Every dinky county seat has a pneumatic tube mail system, steam gurney station 
and telegraph network. This is, of course, impossible, but it is impossible in 
the small details, not the big scheme of things, and it stays reasonably true 
to the GURPS tenet of TL X+n . 

Finally, you have the world where sufficiently advanced steam tech is 
indistinguishable from magic. Here, vehicles of all kinds don't have a style, 
they consist of style only. In such a world, there are no quotidian vehicles 
because, why would there be? After all, you can have steam-powered horses, 
ornithopter wingpacks, transatlantic airships, ether rockets and nautilus 
submarines. Economics and physics are no constraints. Even in the background, 
you have airship liners filling the sky and steel elephants traipsing the 
fields of the NWFP. 




________________________________
 Von: Onno Meyer <[email protected]>
An: [email protected] 
Gesendet: 15:34 Samstag, 26.Januar 2013
Betreff: [gurps] Instant Punk, just add Steam
 
What makes the difference between age of steam vehicles and 
steampunk vehicles? I'm thinking of 'background' vehicles,
not the one-of-a-kind vehicles by inventor protagonists or 
antagonists.

Cutting corners for profit? Check.

Rigid class differences in accommodations? Check.

Exploding steam engines? Check.

Insufficient lifeboats? Check.

Regards,
Onno
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