I think you also have to add the "punk aspect" of very high-tech (for the 
victorian) mods added because they are fashionable and new - not necessarily 
useful. Often prone to unexpected effects.
Example:
"We added the newest top of the line experimental navigational system." -> the 
first time it's turned on it fails, or moves the vehicle to another dimension, 
or leads the vehicle somewhere random, or tend to only be useable as long as 
you aren't near X item... ie iron. (Depends what fits with the world).
 
Basically the inclusion of glitchy, experimental but fashionable equipment.
-Sue
 
 
 

From: Onno Meyer <[email protected]>
To: [email protected] 
Sent: Saturday, January 26, 2013 7:34:41 AM
Subject: [gurps] Instant Punk, just add Steam

What makes the difference between age of steam vehicles and 
steampunk vehicles? I'm thinking of 'background' vehicles,
not the one-of-a-kind vehicles by inventor protagonists or 
antagonists.

Cutting corners for profit? Check.

Rigid class differences in accommodations? Check.

Exploding steam engines? Check.

Insufficient lifeboats? Check.

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to