What makes the difference between age of steam vehicles and
steampunk vehicles? I'm thinking of 'background' vehicles,
not the one-of-a-kind vehicles by inventor protagonists or
antagonists.

Cutting corners for profit? Check.

Rigid class differences in accommodations? Check.

Exploding steam engines? Check.

Insufficient lifeboats? Check.

Regards,
Onno

I was just reading about two up and coming steampunk board games and they got me thinking about what it is.

http://www.boardgamegeek.com/boardgame/123499/city-of-iron

http://www.boardgamegeek.com/boardgame/131416/c-o-a-l-combat-oriented-armored-league

http://www.boardgamegeek.com/boardgame/137269/spyrium


The "Steam-" part sets the stage with the attitude of exploration and colonization (using the technology to claim X land, mine, resource, country, allies). Victorian attitudes of haves and have-nots stratify who can have what, as well as what rules and responsibilities exist for persons and inventions (like safety regulations, ("what are patents?")). If the rich control the papers, and something goes wrong, what incentive for change is there unless as an assurance to /rich/ passengers, or for their cargo?

The "-Punk" setting encourages investment in "the latest thing", encourages friendly (and sometimes not so friendly) competitions, often in public (as is the victorian way -- remember lost world and around the world in 80 days). From these Attitudes spring the science, the adoption of new and radical by The People. Adoption of Change by the masses is only really happening in the last 30-50 years in the real world. Before that, many peoples still did things exactly how their ancestors did for centuries. It is also possible to out-race regulations with new technology, but judges can adapt...


In the old Pyramid, I had written a series of articles about "Punk" from 0+8 to 6+4 and it generally revolved around finding, exploiting, and publicly adopting some form of energy that was not present in the real world, and then exploring the consequences.


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