Mike replied to me: > Its been 16 months and there has been several movies, TV shows, video > games > out since then, so never know what people might see as a "vicious" enemy? > > then you have the "minion" and like that are cannon fodder, what is the > latest version of them? > > Mike
The "most vicious" enemy is not necessarily the best for a roleplaying game. A friend used to quote: "Bad movies make good games. In fact, _only_ bad movies make good games." * The players should have a chance to win, unless it is an one-shot scenario where their characters demonstrate how they deal with defeat -- think Kobayashi Maru. * The campaign should build up to a decisive confrontation where the characters face the enemy, take personal risks, and get immediate signs of victory. Defeating the enemy with a critical success on a research roll in a safe library is not an option. * It should be possible to communicate with the enemy in the build-up to that confrontation. Perhaps they can even talk one minion into defecting, and gain valuable information that way. * The enemy should be smart enough to hurt the characters deliberately, e.g. by going after their loved ones, not just in a random unguided attack. * The enemy should be sane enough to be a credible threat with understandable motives. For that reason, I don't like zombies, unless they are the minions of a necromancer in some dark wizard's tower. A zombie virus is right out. There should be a single, identifiable Evil Overlord, or at least a small group, so that the enemy organization can be decapitated. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
