Thomas replied to me: [...] > I put that in quotes because for each learning process there is point where > the effort to gain another level gets indefinite. GURPS reflects that by > increasing the point costs for each level. Learning a Martial Art is another > sample for that.
That is not quite the way it works in 3E, especially for mental skills. > For our battle suits, after some iteration the merging of experience will be > not more than fostering already known "facts" until something changes on the > battle field. This change could be an improved version of the enemy AI. And the cycle starts again. > SensorOp is in my eyes a very problematic skill, especially in the spotlight > of the discussion of "artificial skills". > > First, if your sensor is not more than a regular torchlight, you may have any > skill level you want, you will not detect a starship in space under stealth > 10 km away. On the other side, with enough data just basic knowlegde of the > craft allow you to find everything. VE170, no sensor ops skill level helps if the total modifiers are -10 or worse. So a 27 is good enough to give effective skill 18 even with a -9 modifier. Things are different for skills where you get a contest. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
