Dear List,

I've been wondering about interstellar passenger liners, and one obvious 
question are lifeboats or pods. I'd like to brainstorm a bit.

* A starship can't sink, so why abandon ship? If required, find a way to
  eject the reactor core, not the passengers. The damaged ship is easier 
  to find than a bunch of little pods.

* Abandoning the ship can be a great roleplaying opportunity. A 'random'
  collection of characters in a life or death situation, but without the 
  usual chain of command. Who will take the lead? Wo will panic?

* The starship could have passenger shuttles, anyway. But shuttles won't
  have seats for 100% of the passengers and crew. Nice drama, of course.

* There is a difference between lifeboats and shuttles, too. I wrote a 
  TL15 lifeboat (back in February 2011) to explore the upper end of the
  scale -- hyperdrives, cryosleep chambers, nanofactories in the hold.

* ISTR that real-world ships require lifeboats for 125% of their maximum
  capacity, in case some are blocked/disabled by the accident.

* Just eyeballing the numbers, a passenger liner could be 10 tons per 
  person -- 1,000 passengers and crew in a 10,000-ton starship. Roughly.
  Can I get a lifeboat with less than 1 ton per person? That would mean
  10% of the liner for escape mechanisms. Too much?

* Of course it would be possible to build a TL11+ escape pod with less 
  than 0.1 tons per person, but that again raises the question if the 
  survivors are better off in a pod than in the wreck.

* Default assumption that survivors stay in/with the ship, but escape 
  capsules only for the specific case that the ship is going to crash
  really soon. No long endurance, just a safe reentry and soft landing.

* But then, why not space suits with grav belts/manned maneuvering units?
  They could be used for comet sightseeing, too.

What do you think?

Regards,
Onno
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