Eric replied to me.
> Or conversely, at a lower TL as needed for the mission, particularly if 
> the venture is a "routine" mission...*
> 
> * That said, I'm re-reading GURPS Uplift, and it springs to mind a 
> particular civilization might purchase/lease a Higher-tech device, 
> probe, fighter, or even whole sub-ships.

Occasional higher TL gadgets are fine if you assume a setting where
they can be purchased and/or looted (compare the stargate itself in
Stargate, or the beam weapons which showed up in human arsenals). 

Occasional lower TL gadgets sound fishy, unless they're effectively 
the same as the state of the art. Perhaps trucks or tents from late
last TL, sure, but using obsolete gear just messes with your supply
channels and training schedules.

> The old "Set up jump point, drop a

Something missing?

> >    Gate vehicles can be more specialized -- you send a probe
> >    to check the environment, then you call the right kind of
> >    vehicles from central storage.
> 
> Calling Thunderbird 2!
> 
> ( http://en.wikipedia.org/wiki/Thunderbird_2 )
> 
> Although the gate dimensions are reminding me more of Traveller's 
> Modular Cutters, with a cylindrical payload module held in a 
> standardized "truck"...

Why modular vehicles at all? Take a bunch of different vehicles,
all with different roles, but all with the same diameter to fit 
through the gate. 

A snowtrack, a 4x4, a helicopter with folding rotors. 

Okay, a boat or a submarine would be a special case, but all the
others should be able to move on the flat concrete floors on 
_this_ of the gate, and you only send them across if they can 
deal with the _other_ side.
 
> > * The gate in SG-1 is not rated for mass or volume, just for
> >    diameter. (The Gate on VXi16 is the same.) Vehicles would
> >    be optimized to fit through the gate, not for low mass.
> 
> Long vehicles, and vehicles with swing wings...

Makes one wonder about the shape of the Death Glider.

Regards,
Onno
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