Say I have 3E Vehicles TL12 with hyperdrives and some stuff from the 
expansions, notably force screens.

The little starship is 10 tons, 1,000 cf, with DR 250 and HP 3,600.
The heavy-duty force screen generator with FSR 10 provides DR 750. 

A particle beam doing 6d*18 (average 378 points) is about MMG-sized.
There is no chance to penetrate the force screen, but an average hit
will add an "energy level" to the screen. A particle beam with 6d*35 
(average 735 points) is the size of an autocannon. It is unlikely to 
penetrate, but an average hit will add two "energy levels". 

After eight hits the force screen offers no more protection, but the
heavy-duty option means it won't explode -- it goes down instead. It
might make sense to use a different description and look and feel 
for the same game mechanics: The force screen starts at 100% power. 
Each hit brings the screen DOWN by 12.5% or 25% until it is battered 
down to zero.

At 0% force screen power, both weapons can penetrate the hull armor,
but with the basic damage a single hit won't be catastrophic. The 
autocannon-sized beam will probably unseal the hull, but it won't
kill the crew if they wear suits.

It takes ten seconds to regain an energy level, long enough to ask
for a surrender and then resume shooting or not. Capture without a
total party kill, which is a good thing for a cinematic setting.

Of course there could be "overarmed" ships with larger weapons, but
the blaster to do an one shot kill on a 10-ton ship will be several
tons, counting power cells and mountings. 

Does that sound reasonable?

Regards,
Onno
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