The Ghaould by defintion are parocites, stealing what they need and not builders or even designers.

So most of their tech is someone elses, stolen from them and adapted to their need and already existing tech.

The gates were build by the Asgard or someone else. The Ghaould got off the planet, with their Unas hosts and found the gates and used them and found Earth and changed their hosts and methods..

Was the Gods concepts already there, or was it something the Ghould stole from an earlier race? Asgard are nice now, but...

The "good" Ghaould, anyone done more work on them?

Mike

----- Original Message ----- From: "Onno Meyer" <[email protected]>
To: "The GURPSnet mailing list" <[email protected]>
Sent: Thursday, November 21, 2013 10:16 AM
Subject: Re: [gurps] Grav Chariots of the Overlords


Johannes replied to me:
Maybe they have some production lines going, that can rund for tousends of
years, without intervention by anyone, who actually understands the
process. Goa'uld tech would be doomed then on the long run, but not
within the timeframes interesting for adventures.

A production line implies mass production; several items per hour. The
Ori might have that much stuff, but I'm doubtful regarding the Goa'uld.
Perhaps they have some tried and true design blueprints (staff weapons,
death gliders, etc.) and make the parts by hand, in small craft shops.
That explains why old gadgets are carefully maintained. They don't
have the R&D establishment to deviate from the designs very much, only
a few master craftsmen who add miniscule improvements.

Your version with the overlords being expatriate empirebuilders has
multiple options too. How does the home society see them? Does it follow
the archetype of the european explorer, who adopts some native tribe,
tells them how to live better and makes them a more civilized and more
powerfull tribe.

Easiest to keep them out of the game entirely. The Evil Overlords can
build and maintain their infrastructure, even if they don't innovate.

If they are some sort of Janissaries (children of other classes taken away to be raised as soldiers) you avoid many problems of a warrior caste (such
as how to control how many warriors you actually have) and it fits to the
Goa'uld IMO. You still will have something of at least 15 years lead time
to increase your army.

Are all warrior classes the same? How about this setup?

* The Evil Overlords on top. That includes the Trusted Lieutenants
 who run bases, ships, or projects.
* The 'Samurai Warrior' caste. Raised to be loyal to the Overlords,
 but also almost an Overlord. A young Overlord who doesn't qualify
 as a leader might honorably become a Samurai, and a good Samurai
 can be promoted to become a subordinate Overlord. The Samurai are
 trained to use advanced weaponry, but not to maintain it.
* The 'Engineer' caste. Raised to take pride in their workmanship,
 to teach other Engineers, and to protect the infrastructure of
 the Overlords. They are trained to maintain advanced technology,
 but not to use it.
* The 'Administrator' caste. Possibly a variant of the engineers.
* The 'Janissary Warrior' caste. Disposable troops, trained for
 obedience rather than loyalty. Only rudimentary understanding
 of technology.
* The 'Craftsman' caste. Trained for patience and attention to
 detail. Again no understanding of technology, even if they have
 memorized maintenance procedures. Not that the Engineers truly
 understand, either ...

The heroes could either fight the Evil Overlords and decapitate
the power structure -- nobody else is trained to lead -- or
ask the craftsmen and janissaries if they want a better lot in
life than kowtowing to their 'betters'. (A plug for GURPS Social
Engineering.)

Regards,
Onno
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