Johannes replied to me:
> I mean hollywood amish with their total pacifism.

Take the split between Vulcans and Romulans in Star Trek and exaggerate
it ...

> > An extremely powerful ability. But I dislike powers which alter the
> > mind of player characters.
> 
> Hence the option to make option, that it does not work fully on aliens, 
> not forcing them to act on it. If the pcs are humans they are aliens with 
> regard to that power.

Pacifism could be a learned or inborn behaviour of the majority culture,
without the need for psi. If the majority is strongly non-violent, they 
would have a hard time to stop equipment thefts by the violent minority, 
but they would ultimately act if the minority takes their worst crimes 
to the homeworld. As long as it happens a couple of gates away, the 
pacifism wins over the outrage.

> If people abuse loopholes on grand scale for centuries, creating evil 
> pocket empires based on it, then you really need to think about changing 
> the rules eventually.

Well, it puts a bad light at the mainstream society. Sanctimonious prigs.
 
> > You wrote that the psi power enforces a compromise solution in the
> > interests of everyone. This minority is part of the community, so
> > their interest would be part of the solution ...
> 
> If they are plain greedy, then yes. But if their interest is to hurt 
> others (and not willing masochists either) or exercise power over 
> unwilling subjects, then there simply is no compomise solution. The best 
> they can get is a sort of simulation, where they can roleplay their 
> villiany, but if they know that, it will still be a very unsatisfactory 
> compromise for them.

The psi power would force the mainstream to accommodate the sadists
if it works as advertised. Either it does affect such small groups,
or it doesn't.

> It also is a complex what if question, how hunting technology would have 
> developed without military weapons development. Would you start developing 
> weapons to hunt for food or pelts, if it is more efficient to get thoose 
> resources via animal husbandry. And if you start with primitive weapons, 
> hunting will not be all that efficient.

Hunting could be a defense against dangerous animals. Hikers in 
bear-infested woods need a compact weapon to stop a bear cold. 
Think Zat. 

Other hunters would offensively go after problem animals. They 
need a ranged weapon, but probably not a high RoF. No autofire
for suppression since animals don't shoot back. Like the staff
weapon, except for the weird lack of grips.

> And how would hunting for sports develop? Modifications on existing tools 
> yes, but how much effort would there be to develop entirely new weapons.
 
People developed entirely new classes of weapons to deal with 
animals in slaughterhouses. 

http://en.wikipedia.org/wiki/Captive_bolt_pistol

Regards,
Onno
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