Couple of things jump out... 1) No organic indirect fire. Would go with a company-level fire support element.
2) Platoon weapons squad may consider a mix of systems. Some heavier auto fire systems along the heavier, infantry-portable 'assault guns'. 3) For a company working independent operations on a ship, along with dropships one might consider adding in an attached section of "gunships"; dedicated attack craft. Certainly you could go with the idea of the dropships being ultra-tech Hinds, dropping their infantry then going to gunships. But I'd be more inclined to see them function more like IFVs and have the tougher targets handled by craft built from the ground up as combat vehicles without compromising combat capability to transport, or place limited transport assets into unneeded harm. 4) Company could benefit from a section trained to call for fires from orbital assets. Either an attached Fleet asset trained in such operations, or a Scouts section. Sent from my iPad
On Jan 19, 2014, at 19:08, "Mike Adams" <[email protected]> wrote: Onno, If you are interested, I have a TO&E set up for Marine units through division set up for a campaign I am creating. One of the units is for Armored Infantry. I would just need to know where to send it. Yours in Christ, Tim Pristash [email protected] [email protected] [email protected] [email protected] [email protected] It is the soldier, not the reporter who has given us the freedom of the press. It is the soldier, not the poet, who has given us the freedom of speech. It is the soldier, not the campus organizer, who gives us the freedom to demonstrate. It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag. -- Father Dennis Edward O'Brien, Sergeant,
USMC
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On Behalf Of Onno Meyer Sent: Friday, January 17, 2014 12:43 PM To: The GURPSnet mailing list Subject: Re: [gurps] Battlesuit TO&E Tech Level 12. The starships of the Friendly Federation boldly go where no human has interfered before. Cruisers carry one battlesuited company of Marines, in case the locals don't see the arrogant busybodies as friends. * A rifle squad consists of two four-man fire teams and a sergeant. Each team has one "x-ray laser MG" (RoF 16*) and three "x-ray laser rifles" (RoF 8*) plus a few missiles, the sergeant has a rifle as well. * A weapons squad consists of three two-man teams and a sergeant. Each team has one "antiparticle bazooka" and one x-ray laser rifle, again the sergeant has a rifle. * An engineer squad has two four-man teams and a sergeant. Each team has four x-ray laser rifles (with fewer power cells and more demolitions and sensors), their sergeant has a rifle, too. * A rifle platoon consists of three rifle squads, one weapons squad, one platoon leader, one platoon sergeant, and one attached corpsman. There are 37 battlesuits, 27 rifles, 6 Mgs, 3 bazookas, and one unarmed (?) trooper. * An engineer platoon has three engineer squads, one platoon leader, and one platoon sergeant. There are 29 rifles, no heavy weapons. * A rifle company consists of three rifle squads, one engineer platoon, one company leader, one XO, one company sergeant major, and one operations NCO in battlesuits. There are 144 suits with 114 x-ray rifles, 18 MGs, 9 Antiparticle Bazookas. The company headquarters also contains four 4-ton grav jeeps with one driver each and a dozen armorers, suit mechanics, commo operators, and supply clerks. Some of them drop in the jeeps, some stay in the ship to manage logistics. * The cruiser has a dozen dropships, each rated for 16 battlesuits. On average two are down with some maintenance problem, which leaves ten operational to drop 144 suits and four jeeps. The dropships require 24 pilots, their maintenance is handed by the ship's crew. * An independent platoon on a smaller starship would add one XO, one operations NCO, another corpsman, two grav jeeps with their drivers, and six non-battlesuit support troops. They would fit into three of those dropships, with a 4th dropship as spare or to distribute the troops between more targets. If three independent platoons come together, they will be short the combat engineers and slightly overstrength in supporting techs/clerks. Required vehicles: A battlesuit with modular weapons. A grav jeep, utility variant. A grav jeep, suit maintenance and recovery variant. A dropship. Perhaps the cruiser. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
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