I don't see how else to get the compilers.

The Dev Tools install should be rather innocuous and the folder only takes up about 1 GB of disk space.

You maybe also want to look at:

Fink - http://fink.sourceforge.net/

 or

DarwinPorts - http://darwinports.opendarwin.org/

Both seem to be rather involved. And both start with "First install the OS X Developer Tools". . .



On Apr 10, 2006, at 10:22 AM, Nancy Anthracite wrote:

Is there some other way to do this than with the developers tools?

On Monday 10 April 2006 09:30, chuck5566 wrote:
I believe you will find Xcode and other development tools on the
install disk, as a separate install.  You only need to register with
ADC (for free) to obtain the updates.  The Intel Macs should be
pretty up-to-date.

After you do install the tools, you will also have make available to
you, which you might try instead of gmake to compile GT.M.

On Apr 10, 2006, at 7:55 AM, Gregory Woodhouse wrote:
On Apr 9, 2006, at 2:02 PM, Nancy Anthracite wrote:
Well GT.M doesn't run out of the box. No surprise.  Now to try
compiling it.

I think you may need to register with the Apple Developer
Connection (ADC) to download Xcode (the developer tools for OS X).
It includes, among other things, appropriate versions of gcc 4.0
and 3.1. The trick here is that even with the BSD subsystem, OS X
is still a different operating system and so code needs to be
recompiled to run.

Gregory Woodhouse
[EMAIL PROTECTED]
"Those who are enamored of practice
without theory are like a pilot who goes
into a ship without rudder or compass."
--Leonardo da Vinci (1452-1519)

--
Nancy Anthracite


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