Jason Dagit wrote:
As you point out we also need better libraries for creating the OpenGL context. I wrote up my searches on that front here: http://blog.codersbase.com/2011/03/picking-gui-library-to-use-with-opengl.html My conclusion was that GLFW-b (on hackage) is the best we have right now. I think we could do even better than the C libraries out there by writing the GLUT/GLFW/etc implementation purely in Haskell.
Not sure about that. I have looked at the GLFW source code, it's the cleanest C code I have ever seen and definitely worth contributing to. The thing with established cross-platform GUI toolkits is that they embed a lot of wisdom about platform quirks (Cocoa is particularly annoying) that you would have to solve again.
Best regards, Heinrich Apfelmus -- http://apfelmus.nfshost.com _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe