Thanks for these instructions, John. I had to adapt to my 32-bit ghc by adding "+universal" to the 'port install' lines. I did not find a gtkglext.dpatch. Has it been roled into the gtkglext darcs repo? I guess not, since the last update was Nov 7 ("Tag 0.12.0"), according to 'darcs changes'.
Eventually everything compiled, but I get a linking error. When building an executable, I get Linking dist/build/TestImage/TestImage ... Undefined symbols: "_gdk_gl_config_get_screen", referenced from: _s8kj_info in libHSgtkglext-0.12.0.a(Config.o) "_gdk_gl_context_is_direct", referenced from: _s73Y_info in libHSgtkglext-0.12.0.a(Context.o) "_gdk_gl_context_get_gl_config", referenced from: _s777_info in libHSgtkglext-0.12.0.a(Context.o) "_gdk_gl_context_get_render_type", referenced from: _s7lg_info in libHSgtkglext-0.12.0.a(Context.o) "_gdk_gl_context_get_share_list", referenced from: _s75v_info in libHSgtkglext-0.12.0.a(Context.o) "_gdk_gl_config_get_depth", referenced from: _s8r6_info in libHSgtkglext-0.12.0.a(Config.o) In ghci: *Main> main Loading package array-0.3.0.2 ... linking ... done. Loading package bytestring-0.9.1.10 ... linking ... done. ... Loading package cairo-0.12.0 ... linking ... done. Loading package glib-0.12.0 ... linking ... done. Loading package gio-0.12.0 ... linking ... done. Loading package pango-0.12.0 ... linking ... done. Loading package gtk-0.12.0 ... linking ... done. Loading package gtkglext-0.12.0 ... linking ... <interactive>: unknown symbol `_gdk_gl_context_get_render_type' ghc: unable to load package `gtkglext-0.12.0' *Main> Are these failures about the missing patch? - Conal On Thu, May 26, 2011 at 3:03 AM, John Lato <jwl...@gmail.com> wrote: > fltk definitely has some good points, but I've always found it hideously > ugly. Of course the default gtk on osx is ugly too, but some of the > available themes are nice. > > However, getting gtk with OpenGL on osx was fairly easy. Everything worked > out of the box except gtkglext (Haskell package). I've submitted some > patches for that which hopefully will be applied to the repo soon. > > This is what I used: > > git > darcs > ghc-7.0.3 (self-compiled) > cabal-install > macports gtk2 +no_x11 +quartz > macports gtkglext +no_x11 +quartz > gtk2hs from source > gtkglext (Haskell) from source > > > I use a self-compiled ghc, but this should work with any ghc. Mixing ghc > and macports can cause problems with libiconv, but the solutions are pretty > well-known. Since I compile ghc, I configure it to use macports's libiconv > so there aren't any conflicts. > > > > sudo port install gtkglext +no_x11 +quartz > (wait a while...) > > darcs get --lazy http://code.haskell.org/gtk2hs > > cd gtk > > cabal install gtk2hs-buildtools > > chmod +x bootstrap.sh > > ./bootstrap.sh "-fhave-quartz-gtk" > (wait a while...) > > cd .. > > darcs get --lazy http://code.haskell.org/gtkglext > > cd gtkglext > > darcs apply gtkglext.dpatch > > cabal install > > > Until the source tree gets patched, you'll have to manually apply the patch > bundle. > > If you want to avoid macports, it should be possible to use gtk-osx and > gtkglext from source instead. However, I've found gtk-osx to be unstable > and quite difficult to build in the past, so I'd strongly recommend > macports, at least for now. The source install of gtkglext works just fine > and can be used with macports gtk2 (I tested this). Since this path already > uses macports there's not much benefit though. > > Cheers, > John L > > > On Wed, May 25, 2011 at 9:07 PM, Evan Laforge <qdun...@gmail.com> wrote: > >> fltk supports OpenGL on windows, X11, and OS X, though I've never used >> it. The thing it doesn't have is a haskell binding, but as I >> mentioned I just bind whatever I need when I need it and since I don't >> need much it's easy. Dunno if this applies in your case though. >> >> Maybe it's my NIH, but I like to start with something too simple and >> add what I need rather than start with something that has more than I >> need and try to get it working. >> >> On Wed, May 25, 2011 at 11:58 AM, Conal Elliott <co...@conal.net> wrote: >> > Thanks, John. Encouraging bit of news. Please do let us know what you >> learn >> > when you try. - Conal >> > >> > On Tue, May 24, 2011 at 1:28 AM, John Lato <jwl...@gmail.com> wrote: >> >> >> >> You can use gtkglext to get OpenGL support. With the official release >> of >> >> gtkglext-1.2.0 there's a bit of hacking involved (that was probably me >> >> you're referring to), but it looks like the repo head has native >> Quartz. >> >> With any luck, you just need to build gtkglext from the repo, then the >> >> gtkglext package. >> >> >> >> I might have some time to try this later today; I'll report back if I >> get >> >> results. >> >> >> >> John Lato >> >> >> >> On Tue, May 24, 2011 at 6:01 AM, Conal Elliott <co...@conal.net> >> wrote: >> >>> >> >>> Last I tried, there wasn't native support for OpenGL with gtk, and I >> need >> >>> OpenGL. Then more recently, I heard of some progress in that area, but >> >>> requiring lots of hacking to get it all compiling. Any recent news? - >> Conal >> >>> >> >>> On Mon, May 23, 2011 at 2:33 AM, John Lato <jwl...@gmail.com> wrote: >> >>>>> >> >>>>> Message: 17 >> >>>>> Date: Fri, 20 May 2011 15:59:51 -0700 >> >>>>> From: Evan Laforge <qdun...@gmail.com> >> >>>>> Subject: Re: [Haskell-cafe] Status of Haskell + Mac + GUIs & >> graphics >> >>>>> To: Erik Hesselink <hessel...@gmail.com> >> >>>>> Cc: haskell-cafe@haskell.org >> >>>>> Message-ID: <BANLkTi=74mm6ortu2e192jtoot9g49f...@mail.gmail.com> >> >>>>> Content-Type: text/plain; charset=ISO-8859-1 >> >>>>> >> >>>>> > Note that it is supposed to be possible to build gtk2hs with >> gtk+osx, >> >>>>> > which will not use X11 but use the native OS X GUI. I've not been >> >>>>> > able >> >>>>> > to get this to work, but it's been a while since I tried. The >> Haskell >> >>>>> > wiki mentions it doesn't support Glade, but does support Cairo. If >> >>>>> > this were to work, gtk2hs would be a serious option as well. >> >>>>> >> >>>>> I've tried this 3 or 4 times, and failed every time. It's crazy >> >>>>> complicated. >> >>>> >> >>>> I used to use this combination regularly. IME the difficulties are >> >>>> primarily with getting a working gtk+osx build. Once that was >> accomplished, >> >>>> gtk2hs was a straightforward install, provided you build from the src >> repo >> >>>> with the -quartz flag. >> >>>> Recently I've switched to using macports gtk2 with the quartz, no-x11 >> >>>> variant, which also uses native cocoa. This is much more reliable >> than >> >>>> gtk+osx. I don't know if it supports Glade though. >> >>>> My biggest problem with wx is that there's no support for building >> >>>> 64-bit wx applications on OS X. If that were fixed I might prefer >> it. >> >>>> John Lato >> >>>> _______________________________________________ >> >>>> Haskell-Cafe mailing list >> >>>> Haskell-Cafe@haskell.org >> >>>> http://www.haskell.org/mailman/listinfo/haskell-cafe >> >>>> >> >>> >> >> >> > >> > >> > >
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