Last I tried, there wasn't native support for OpenGL with gtk, and I need OpenGL. Then more recently, I heard of some progress in that area, but requiring lots of hacking to get it all compiling. Any recent news? - Conal
On Mon, May 23, 2011 at 2:33 AM, John Lato <jwl...@gmail.com> wrote: > Message: 17 >> Date: Fri, 20 May 2011 15:59:51 -0700 >> From: Evan Laforge <qdun...@gmail.com> >> >> Subject: Re: [Haskell-cafe] Status of Haskell + Mac + GUIs & graphics >> To: Erik Hesselink <hessel...@gmail.com> >> Cc: haskell-cafe@haskell.org >> Message-ID: <BANLkTi=74mm6ortu2e192jtoot9g49f...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> >> > Note that it is supposed to be possible to build gtk2hs with gtk+osx, >> > which will not use X11 but use the native OS X GUI. I've not been able >> > to get this to work, but it's been a while since I tried. The Haskell >> > wiki mentions it doesn't support Glade, but does support Cairo. If >> > this were to work, gtk2hs would be a serious option as well. >> >> I've tried this 3 or 4 times, and failed every time. It's crazy >> complicated. >> > > I used to use this combination regularly. IME the difficulties are > primarily with getting a working gtk+osx build. Once that was accomplished, > gtk2hs was a straightforward install, provided you build from the src repo > with the -quartz flag. > > Recently I've switched to using macports gtk2 with the quartz, no-x11 > variant, which also uses native cocoa. This is much more reliable than > gtk+osx. I don't know if it supports Glade though. > > My biggest problem with wx is that there's no support for building 64-bit > wx applications on OS X. If that were fixed I might prefer it. > > John Lato > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > >
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