Last I tried, there wasn't native support for OpenGL with gtk, and I need
OpenGL. Then more recently, I heard of some progress in that area, but
requiring lots of hacking to get it all compiling. Any recent news?  - Conal

On Mon, May 23, 2011 at 2:33 AM, John Lato <jwl...@gmail.com> wrote:

> Message: 17
>> Date: Fri, 20 May 2011 15:59:51 -0700
>> From: Evan Laforge <qdun...@gmail.com>
>>
>> Subject: Re: [Haskell-cafe] Status of Haskell + Mac + GUIs & graphics
>> To: Erik Hesselink <hessel...@gmail.com>
>> Cc: haskell-cafe@haskell.org
>> Message-ID: <BANLkTi=74mm6ortu2e192jtoot9g49f...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>>
>> > Note that it is supposed to be possible to build gtk2hs with gtk+osx,
>> > which will not use X11 but use the native OS X GUI. I've not been able
>> > to get this to work, but it's been a while since I tried. The Haskell
>> > wiki mentions it doesn't support Glade, but does support Cairo. If
>> > this were to work, gtk2hs would be a serious option as well.
>>
>> I've tried this 3 or 4 times, and failed every time.  It's crazy
>> complicated.
>>
>
> I used to use this combination regularly.  IME the difficulties are
> primarily with getting a working gtk+osx build.  Once that was accomplished,
> gtk2hs was a straightforward install, provided you build from the src repo
> with the -quartz flag.
>
> Recently I've switched to using macports gtk2 with the quartz, no-x11
> variant, which also uses native cocoa.  This is much more reliable than
> gtk+osx.  I don't know if it supports Glade though.
>
> My biggest problem with wx is that there's no support for building 64-bit
> wx applications on OS X.  If that were fixed I might prefer it.
>
> John Lato
>
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