from what i remember they are anyway, its been months since i even played with it. i noticed it when bigguy and i were messing with the viewports for omega warriors, (read: the example viewport code thats in the sdk) and im pretty sure i saw it there. and read it in another doc when the sdk officially came out, but who knows. lately with the way my memories been its seems like ive been on crack. (even tho im not)
-omega Blackened Interactive http://www.nofadz.com/blackened ----- Original Message ----- From: "James Williams" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, November 30, 2001 8:11 PM Subject: RE: [hlcoders] pparams->onlyClientDraw > > >From what you describe, it sounds like it's not doing any > > client-side thinking on any of > > the entities. Picking up items is all server-side sounds and > > such, so it wouldn't effect > > that. > > Actually, omega told me today that in SDK2.2, item pickups and the like ARE > all predicted, so spectators can take advantage of it. > > Oh well... it's not a huge loss. I decided that the project I was going to > do wasn't all that feasible to begin with, and I don't have anywhere near > the technical knowledge I'd need to do it. Oh well. Was a learning > experience, at least. =) > > -James "Corvidae" Williams ([EMAIL PROTECTED]) > Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) > Co-Leader / Coder, Underhive (http://www.underhive.com) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

