This is just from what I remember since I dont have the SDK at home.  *Checks back 
pocket for SDK* Yea no SDK.  

Anyway, I remember that on the server side items have a touch function when the player 
touches it.  I am trying to remember how the medkit works (the one on the wall)  From 
what I remember the player hits the use key, server then does something (throws a 
traceline or whatever) and sends back what the player touched or used.  If nothing on 
the server side is being execed, then the player is touching nothing and the "you 
touched nothing" is played.  

Like I said thats my two useless cents... I dont have my SDK here =(

Roachfood
Project Head - The Coming - SPHL Mod
http://www.the-coming.com


---------- Original Message ----------------------------------
From: Reedbeta <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
Date: Fri, 30 Nov 2001 20:32:22 -0800 (PST)

>Well, first of all, with the HEV pickup in the Hazard Course, the logon is
>short (just the "Welcome to the HEV Mark IV" thing).  Only in the actual game
>does the HEV suit actually say all of the other activation messages.
>
>Second of all, in HL the sounds and animations are synched.  If your framerate
>gets very low (like in the 2s and 3s) sounds, especially character lines, will
>start skipping as HL attempts to keep the sound in synch with the video.  This
>used to happen to me all the time on my old computer until I started using
>software mode (my old comp has a REALLY crap 3d card).  Perhaps this is the
>reason that disabling the renderer also disables character lines.
>
>As for the +use, I'm not sure.  Tracelines to determine the object being used
>shouldn't be affected by the lack of a view.  However, perhaps the HL renderer
>keeps track of what is directly in front of the player when rendering so that a
>traceline is not necessary when the player presses +use.  Then useing would
>also be impossible when rendering is disabled.  This is all purely speculation;
>I have no idea if HL actually works this way.
>
>---Reedbeta
>
>--- James Williams <[EMAIL PROTECTED]> wrote:
>> Got something wierd happening. I've set up a cvar (for testing only) that
>> toggles pparams->onlyclientDraw between true and false in V_CalcRefDef to
>> render the world or not. However, it seems that scripted sequences just sort
>> of... stop when it equals TRUE.
>> 
>> I started a new SDK2.2 project to test this. I load the training course and
>> walk towards the holographic Gina. She starts her little spiel, I toggle the
>> cvar and she shuts up immediately. I still have to wait for the door to
>> open, though (as if she was still talking). If I turn off the view when I
>> get the suit just past that door, I get the pickup sound and the first
>> sentence ("Welcome to the HEV Mk. IV..."), but I don't get the other status
>> messages when the various subsystems are "coming online." I'm also seemingly
>> unable to +use anything when the view is off, too. Any ideas why this is
>> happening, and hopefully a fix I can apply for it?
>> 
>> 
>> -James "Corvidae" Williams ([EMAIL PROTECTED])
>> Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
>> Co-Leader / Coder, Underhive (http://www.underhive.com)
>> 
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>
>
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